🕹️ 1950s-1960s: The Birth of Game AI
The inception of AI in gaming can be traced back to early experiments like the mathematical game Nim in 1941 and OXO, a digital version of Tic-Tac-Toe, in 1952. These games featured basic AI opponents, marking the beginning of AI's role in gaming.
🎮 Read More 🎮 👾 1980s: Introduction of Character Behaviors
Games like Pac-Man in 1980 introduced AI-controlled enemies with distinct behaviors. Each ghost had a unique strategy, adding depth and challenge to the gameplay.
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